Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, June 13, 2011

Top 10 E3 Games I'm Excited About

Welcome to Random Fandom, where I review out of my mind about the things I find.

E3 is come and gone once again. With exciting announcements from the 10th Anniversary of Halo to the new WiiU, we always focus ourselves on the games only. And boy, it did not disappoint this year! Other than more motion controlled games and first-person shooters, there were a lot of other games casual and hardcore gamers are excited about and I'm here to share the ones I'm excited the most. This is my top 10 E3 games I'm excited about.

10.

If owning a PS2 has made me learn one thing is that Sly Cooper and Ratchet and Clank were the kiddie mascots of the platform. While the latter has been doing well on the jump to HD, Sly was left in deep hibernation after his last game. But all that changes right now since Sly and his merry critters are back on the prowl on the Playstation 3. Since Sucker Punch is too busy working on real games, Sanzaru Games is gladly doing the job for them. This is the same developer that re-introduced Sly Cooper to the PS3 audience a year ago with a three-games-in-one package re-release and they thought it would be appropriate to continue the Thievius Raccoonus from here, giving Sly another chance of sneaking and hitting guys with his cane. Besides, Sucker Punch did Rocket for the N64 too {Really underrated.}

9.

The reason I put the last one on the Number 10 spot is because not much was known about the game and I don’t have the console for it, but this game deserves to be in the loser circle. Once Upon a Monster is not only a Sesame Street game on the 360’s {which I own} Kinect {which I don’t own}, but the same developing company that made Psychonauts and Brutal Legend is responsible for this {as well as few downloadable titles.} It’s really impressive to me that a company that was responsible for two of the most creative and funniest games is doing a hashed-down kiddie game. But it’s not bad, rather than touching letters and numbers, you play as Cookie Monster or Elmo as they embark on Yoshi’s Story territory to find monsters to attend another monster’s birthday party…thrilling. I think it’s appropriate you’re playing as these two characters because not only they’re monsters; they give you diabetes {HEY-O!}

8.
 
One of the launch titles of the Gamecube that made Super Mario’s brother look like a pansy has made its way to the 3DS. Rather than finding your brother like last time, Professor E. Gadd orders Luigi to go into many mansions throughout the world and use his Poltergust to capture the ghosts who inhabit them. And it doesn’t really help that Luigi is still afraid of those Slimer rejects. I could say that the game’s uninteresting to me because it has a flashlight that flashes really brightly like an MIB neutralizer or one of the ghosts look like Roger from American Dad, but the real reason is: I don’t have a 3DS…but my friend Jason does have one and I play Nintendogs and Cats on it. It’s a close second.

7.

Now, here’s a game I can actually get! Exclusively for the 2DS, Kirby: Mass Attack answers the question many Kirby fans have been pondering over the years: What if Kirby reproduced? Ignoring asexual methods and stuff that breaks the laws of nature, a creature that looks like Nightmare if he was dark and gritty separates Kirby’s body into ten different Kirbies. Now, all of them must work together to get themselves back in one piece. Nothing else to say but use the touch screen to order your army of pink puffballs into warfare…cute, cuddly, mixed-messaged warfare.

6.

There are plenty of comic book based games that are coming out this year like fighting against Capcom or Batman going to the city to beat the Joker up, but this game looks a lot more fun to me. It’s a timey wimey story that features Spider-Man and Spider-Man 2099 teaming to put a stop to a time-travelling scientist from founding a futuristic company too early that results into Spider-Man’s death. Again, more fun to me. This game is developed by the same companies that did last year’s Spider-Man: Shattered Dimensions, which included alternate Spider-Men, Neil Patrick Harris, and Deadpool as a boss. Also, it has that Epic Mickey/Fallout 3 gameplay; what you choose affects the story and Anti-Venom, which I’m discovering right now in comics, is in the game as well {Bonus points.}

5.

Telltale Games has a history of making rich storied episodic games. Hell, you can see my City That Dares Not Sleep review to discover the company’s library. Recently, Telltale has required making games based on Universal’s films, Back to the Future and Jurassic Park. While Marty’s brief stay is almost over, Jurassic Park is far away until releasing it to the public. Rather than taking place after the third movie, the game takes place during and after the first one with new characters and loose ends answered, such as Wayne Knight’s dino embryo-encased can. Also, this game is also going to have quick-time events and more focus on the characters, so it may be a long time until Fall to see the dinosaurs run wild once again. But Telltale has a lot more surprises in their sleeve…that I’m uninterested in.
4.

 Rayman has been under the dark cloak where Duke Nukem Forever used to be since the Rabbids stole his limelight, but on Ubisoft’s silver anniversary, they decided to bring the character back as well as his old friends in a reboot. Playing like the first Rayman game as well as some fun references and beautiful levels, this game will surely be the next best downloadable title, no limbs attached. Also, that blue thing Rayman pals around with is playable too, should have mentioned it was in multiplayer too.
3.

After 20 years, there’s a game all Sonic fans aren’t going to bitch about. Sonic Generations gives us what we want: speed, beautiful landscapes, enemies galore, and only playing as the blue blur…two blue blurs! It’s not a new character; it’s the original Sonic the Hedgehog! The game plays in two ways, Classic Sonic plays in the Genesis way and Present Sonic plays in the Unleashed/Colors way. Bringing back old levels, old techniques, and other characters into the mix {Cream included,} Sonic Generations is going to make up for Sonic’s last anniversary title.
2.
Bioshock Infinite Logo.png
 Now, here’s a game that needs no introduction. While fans were hoping for BioShock 3 to be announced, they got something different. No longer were we in the ocean, no longer were we in the 1960s, and no longer were we confronted by Big Daddies. We are in the sky, we are in the turn of the 20th century, and there’s a lot more action than mechanical scuba suits. You play as a former Pinkerton agent going to the aerial American skycity known as Columbia to save this game’s equivalent of a Little Sister {define “little”} to not only escape a giant mechanical Songbird that has been guarding her since her childhood, but escape from a war between patriots and foreigners who wants to use the girl’s powers for their own purposes. Yeah, I forgot to mention Elizabeth has psychic powers with telekinesis and tearing into the space-time continuum. This game looks like it’s going to be the best game in 2012, but what could be number one in my list? It has to be something fans, including myself, have been waiting for.

And the Number 1 Game is...
KW logo.png
This is it. After 11 years on platforming on home consoles, Kirby comes back to his roots. No air riders, no lack of limbs, no yarn, just sucking, taking powers, and kicking ass. Sure, Mass Attack follows the same formula, but this game relies on no gimmicks to the character! He has new limited powers, new enemies, and the first time ever in a true Kirby game; you can play alongside the puffball. Yep, this game is following on Kirby 64’s ground by Waddle Dee, Meta Knight, and even King Dedede joining in on the fun in a new, minigameless, multiplayer function. All I can say is that the franchise is officially coming right back at ya.



Well, that's my list. Be sure to come back soon when I fullfil my promise on reviewing the last two issues of Comic Book Guy: The Comic Book and the Treasure Team Tango storyarc. I'm so tardy that it's offically lazy.

Saturday, September 25, 2010

Power Rangers Lightspeed Rescue N64

PowWelcome to Random Fandom, where I review out of my mind about the things I find.

I might be one of these people who thought Power Rangers were awesome back in its heyday, but all I can remember from the show is the PSAs, the first episode of the franchise sold into retail, the toys I used to have {The Zeo Megazord is the closest thing I can remember}, and a VHS copy of the first two episodes of the first Power Rangers spin-off that has anything to do with Mighty Morphin’ and beyond: Lightspeed Rescue.

I’m also one of these people who just watched it for the fights and Megazords. Sure, images of the morphing, Alpha 5, Rita, and even Zordon linger in my mind, but what I remember most about the show is violence; sweet, wonderful, bad-influencing violence.
Power's on its way? I don't think so.
Today’s subject is a weak attempt to recreate the fights as seen on the show. It’s a video game adaptation to Power Rangers: Lightspeed Rescue. Sometime during the year 2000, THQ released a video game based on the characters. The PlayStation and Nintendo 64 versions just focused on what made Power Rangers great to begin with: fighting, Megazords, and sweet colorful costumes, the Game Boy Color one was the same thing, but in 2D, and the PC version however is the equivalent of jingling your keys to a baby’s face. It’s just a click-anything-you-can-see activity center focused in the underwater base known as the Lightspeed Aquabase.

It would be fun to a kid about 3 to 7, but for an older kid, unless he’s got nothing to do, it’s boring! But that doesn’t mean the one I’m reviewing isn’t going to be better. I am reviewing the N64 version of the Power Rangers: Lightspeed Rescue video game. Now recently, I’ve been trying to get back to the Power Rangers in honor of the new series that’s coming to Nickelodeon next year {as well as the first series made by Saban for a while} by watching the episodes of Mighty Morphin’ Power Rangers. And to be fair, this spin-off does have some similarities from the original. So, let’s not waste any time to see if this game is from Diabolico.

STORY:
The story is divided into 3 episodes. Each of them focusing on a new monster Diabolico unleashes. The main storyline is that the Rangers must get all the Titanium Power Coins before Diabolico can get to them first. The villains Jinxer made {although he’s not into the game, I would tell you who is responsible for them instead of telling you that Diabolico just picked up from Limbo} are Whirlin, known as Typhonus in this game, and Magmavore, who is known as Lavaca, as well as two new demons: Lectron, a monster made out of Ooze, and Trembler, a monster made out boulders. In turn, they turn into a hybrid monster by the end of the game known as the Lectronic Trembler.

The main plot point is that the Power Rangers need to find 3 Titanium Coins scattered around Titan City {or Marnier City, for those who actually respect the show} to enhance the Lightspeed Megazord, which is like glitter from my perspective.
What would Linkara say?!
The cutscenes in-between levels aren’t animated, but in a comic book form that is no doubt created by an elementary school student with Microsoft Paint. And if you’re probably wondering if Vypra is in this game, well, she is not. Either is Jinxer, Loxi, or even Queen Bansheera! My conclusion is that developer didn’t know the back-story of the series so well and just watched some episodes from the show.

The story is little subpar, but it requires more research in order to make it a true Power Rangers experience!

GAMEPLAY:
The levels are in 4 different settings. Each varying from their suckitude to their appeal. The first is what you see almost every level: the walking levels. You play as a Power Ranger {They don’t give you what color, they just slap a color on them before you start playing it} and run around rescuing people, shooting lasers at the Batlings {Some are neutral, some shoot back, and some look like bees}, and getting stuff until the number of things you’re supposed to get reaches to zero. The characters are blocky; the design of the levels can get annoying quickly, and if you enjoy repetitive music and soundclips, well, you would enjoy these in the game.

Next up is the driving levels. You just spend your free time rescuing cars or avoiding ships that shoot lasers too. These levels also have time limits and it can very hard steering the car, either bumping into other cars {including the ones you’re supposed to rescue} or avoiding the lasers. You have a laser gun for defense against the ships and to put out the flaming cars, but it wouldn’t help since you got a time limit and the fact the road is like an ice rink! Oh, and you’ll be seeing those a lot too…whoop-dee-turbo-doo.

It's the only thing I can find for the
flying levels. It's bad that game can't
include the more fun things.
Then, there’s the most fun part of the game {why I’m not saying the Megazord levels, I’ll get to in a moment}, the flying levels! You just fly around the city, getting boxes or Rangers and avoiding ships. Although the controls to get the boxes once you find them are tenacious, this is the only vehicle level that’s in 3D! The driving ones are just in a 2D surrounding, but you can move around the city with the greatest of ease with the ability to go UP! UP UNTIL THE GAME LIMITS YOUR FLIGHT! Or when the time reaches to zero, whatever works.

Finally, there are the Megazord levels. They may be part of the multiplayer as well {In fact, the only part.}, but that doesn’t excuse the battles end quickly. It’s the same setup: you battle a monster until their health goes down, but all you have to do is shoot him multiple times and it’ll do down. And you can’t dodge while you’re doing that; the opponent’s health will slowly go back up as well as yours if it attacks you as well. I know this game is for kids, but look at the other demographics; older people watch Power Rangers and play Nintendo 64 as well! You need to respect all of your fans in order to get a better gaming experience as if you were a Power Ranger yourself! When you do a game based on the next Power Rangers series, I expect progress and effort! Simple-minded time-wasters like these do not make a good game! OK, Tetris and Pong are bad examples for this, but at least they came out when gaming was still in its youth!

But if you do make a game like that, put in the digital Market and lower the price a bit! This is the 21st Century, people! You need to start living with the times! Either way, most of these levels are boring, annoying, and NEEDS MORE EFFORT!

Oh, I almost forgot. When you press Z on selecting a walking or flying level, you get a secret bonus level! It’s not any different as the things are swapped to different locations and there might be different things as well.

OTHER STUFF {REPLAY, GRAHPICS, AND MORE}:
Everything else in the game isn’t anything to expect either. They’re blocky, low-res, and irradiating to play through. I know I’m lashing out on an N64 game, but let me do a little bit of comparing…with one of Nintendo 64’s greatest games!

Super Mario 64 has huge levels for the player to explore. Lightspeed Rescue has invisible walls at the most inappropriate places!

Super Mario 64 has tons of enemies to fight. Lightspeed Rescue just has Batlings with different colors!

Super Mario 64 has replay value! Lightspeed Rescue just has a Multiplayer mode afterwards.

Super Mario 64 is beautiful to look at. Lightspeed Rescue’s graphics make Adventure on the Atari look like a masterpiece…A BETTER MASTERPIECE!

Super Mario 64 has annoying sound clips. Lightspeed Rescue has the same thing, but repetitive!

Super Mario 64 brushes and flosses regularly. Lightspeed Rescue had to be reminded to brush his teeth…but NEVER DOES!

In conclusion, which son would you sacrifice to the devil?

FINAL VERDICT:
If Saban was playing this, I'm guessing
their reaction for this was beyond low
expectations.
We need Lightspeed Rescue to rescue us from this game! This game isn’t anything an older fan would appreciate. The story’s stiff, the graphics are no good, and it’s just too short. I know I’m bashing on a kids’ game, but don’t forget, during the time, fans of the original series were 7 years older. They are more experienced, more observant, and more opinion-based.

Now, my hope is that the new series will be as respected as the spin-offs, but if you pull any crap like giant pizzas, cars, or Ninja Turtles, consider yourself a powerful enemy! And if you release a game similar to the garbage I suffered, IT’S MORPHING TIME!

RATING:
*1/2

OK, for those of you who are wondering, yes! The Titanium Ranger and Megazord appear in the game, but they’re not too different than the others. Besides, to get the Ranger, you must save the game after completing it, restart, start a new game, and you play as him! Nice effort, but not if he’s useless as the rest of the game!

But...since all of you are going to be angry that Power Rangers has spwaned this, let me give you a relief. Go on www.powerrangers.com/episodes! You'll find a new episode from Mighty Morphin' Power Rangers every since day. It's important that you must watch some of your favorites because they're only here for 24 hours. So, go on this site now and prepare to step back into the Morphing Grid!
The power lives on...for better or worse.

Saturday, September 4, 2010

Sam and Max: The City That Dares Not Sleep

Welcome to Random Fandom, where I review out of my mind about the things I find.

Sam and Max, the canine and rabbity thing freelance duo, has been around for many years, whether in comics or TV or gaming. Either solving mysterious situations such as cockroaches on the moon to a rampaging robotic Lincoln statue or hitting the road in their Desoto, they’re always here with their different brand of humor and surreal type of imagination.

And boy, was this game a surreal type of imagination. Once Telltale Games began distributing new Sam and Max episodic games, they have been delighting fans and game critics with their graphics, humor, and puzzles. After going forward in Season Two by sending the Freelance Police to the North Pole, Space and Time, and even the depths of Hell, Telltale decided to set the weirdness level up to 11 and gave us The Devil’s Playhouse.

In the time between Sam and Max Season 2 to The Devil’s Playhouse, Telltale grew up with Strong Bad, Wallace and Gromit, and more nobly, Monkey Island. This game really shows that the past two games were made in the late 1990s!

But before I discuss the changes, let me tell you a story. Max, the rabbiy thing, discovers one of the Toys of Power, a View Master, and activates its full potential as he has the power to see into the future. He, as well as his canine buddy, Sam, peer into the future where they are trapped and then foiled by the power-hungry space gorilla, General Skun-ka’pe. They not only have to fulfill their victory once Skun-ka’pe arrives, but uses the other Toys of Power as well. Once Skun-ka’pe is the dimensional prison known as the Penal Zone {tee hee}, it shows that it’s only the beginning of their toy troubles as not only they find a movie featuring their ancestors using the Toys of Power, trapped in the alternate dimension where a kid pharaoh rules all, and get ambushed by millions of Sam clones, they uncover the source of the toys: The Devil’s Toybox, predicting the one who uses the Toys of Power will bring about the End-Times.

Since I moved out of the way with exposition of the last 4 episodes, the gameplay is usual when you play a Sam and Max game. You move Sam around, talking to people {or beings}, picking and using items, and just observing the background for added humor. This game has a new feature where you can play as Max to access the Toys of Power with the power to shapeshift, hide for a short time, mind read, or even throw your voice into something {or somebody} else. It’s amusing to add to the story, but it does add for the more difficult that Sam alone can’t solve, so it’s not a waste of space.

To talk about today’s game, I must tell you about the spoilers of last episode. So, if you want to play the game, SPOILERS ARE AHEAD! Yes, I know I spoiled a lot of people on CBG: TCB #1, but this is going to make up for it.

After the last chapter where the Devil’s Toybox is finally destroyed, Max turns into a huge slimy creature after infusing himself into the seed of Yog Soggth Junior and proceeds to rampage the city of New York, giving a story a twist by destroying the toybox prematurely and adding to complete unexpectability!

So, is this game what all Sam and Max fans looking forward to? Let’s find out, as I review Episode Five of Sam and Max: The Devil’s Playhouse…THE CITY THAT DARES NOT TO SLEEP!
Fake inspirations are a trademark for the series.
STORY:
As expected, the story takes place one week after the events of the last episode. Sam must devise a rescue team to enter into the body of the beast to save his formerly little buddy. That’s just the short version, because inside the body is retro-kitsch as each body organ interior looks like a living room, exercise room, kitchen, and game room.

Recurring characters from the season return such as Skun-ka’pe, the Stinkys, Paiperwaite and the C.O.P.S. as well as some characters we didn’t see all season such as Mr. Feathery, Sybil, and Satan, who is proving to us that this season’s events has nothing to do with him or the depths of Hell.

GAMEPLAY:
I can say that Demon Max
 is the best thing Telltale whipped out
EVER.
The game is a point-and-click adventure, in case, most of you people didn’t get that. You move Sam, talk to people, get and use items, yadda yadda yadda. The big difference in this episode is that Max is too grotesque and powerful to use his psychic powers.

However, you can move Demon Max once you can get the arms and legs under control. It lagged a little bit on my computer, but I don’t care. A beast of epic proportions can do that to an electronic.

You can use the keyboard or mouse to move them around. I recommend the keyboard because it’s more useful to get to the inventory quickly as well as switch to Max.

GRAPHICS :
Now I’m going out of the way of saying that the graphics of The Devil’s Playhouse, this episode included, makes the previous two seasons look like they made in the N64 era! The buildings are detailed, there are now shadows and shade on some of the characters, and for the first time ever, you can clearly see how Sam is feeling by facial expressions!
THRILL at the details
on everywhere you go!

I thought it was a good reason why Telltale did other games during the hiatus, to improve on the stuff they do best to make people happy.

The game had a few glitches, but at least for the game like Sam and Max, you need good writing to make the story sell.

SCRIPT:
I didn’t want to expect the ending or the big villain reveal, so I tried to get away from these details until the game came out after this long wait.

It was worth the wait because not only the humor was fresh, the writing at times were emotional, including the ending. The big villain reveal is probably what everybody playing this game thought it would be, but at least Telltale managed to twist it further.

With a cast with this, you're not expecting some
big names behind some of them.
The voices from the previous two seasons return. Oh, by the by, kudos on bringing Roger Jackson to play another super-intelligent, evil monkey. I really want to give David Nowlin a big hand for playing Sam this season. He was kind of bland on the first two seasons, but by the third season brings the consequences of Max’s psychic powers that proves that Sam can’t live without Max by his side.

One more thing, the ending of the series is the best in Telltale’s gaming history. Just wanted you all to know that.

FINAL VERDICT:
This is an excellent conclusion for one of Telltale’s best series yet. The graphics are great; the writing is great, the whole aspect to make this series weirder than it was supposed to be? Great.

If you are familiar with Sam and Max, get the game. If you’re not, what are you waiting for? They came out with comics, cartoons, and even games! It’s not hard to check there two out.

All and all, The City that Dares Not Sleep is funny, action-packed, and full of drama! That is why I’m giving this game a 5 star rating, a first for this review series, as well as a newly-christened Random Fandom Epictude of Fandom guarantee!

Congratulations, Telltale, you deserve that to gloat to the other companies by having another rave review.

Next time, in honor of Spider-Man: Shattered Dimensions, I’m going to look at the three other alternate Spider-Men!

RATING:
* * * * *
As the sun rises, so does our expectations for a fourth season
for the Freelance Police.